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View Full Version : The Flightsim Copilot Booking System has been updated


L. D. James
07-17-2008, 03:25 AM
How are you doing, Alex. Just a quick note that the booking system has been updated ( http://flightsim.apollo3.com/booking ). The users can now update the shared comments field.

I'm still working on it. Maybe by the time you visit it, the next feature I'm working on will also be added. This is a feature to notify the copilots when the shared comments field has been updated.

At times when doing an update I might break something that was otherwise working. Let me know if you notice any discrepancies.

-- L. James

--
L. D. James
ljames@apollo3.com
www.apollo3.com/~ljames

Aviator11
07-17-2008, 03:38 PM
Looks good Larry, I have another suggestion. How bout you put some kind of link or button beside the flights in the List bookings page, so you can get into the shared comments and whatnot because I had a hard time getting there at first until I clicked on the calender links on the home page. Also if there was like a link that said "edit" beside your flights, that would be useful to use incase someone put in a wrong time like in my case. C ya at 2300 zulu



Alex

L. D. James
07-17-2008, 03:44 PM
Thanks for the observations. Those features should be implemented before the day is over.

I setup the mail notification for when the shared comments change, but haven't activated it until I complete a feature to mark and unmark the comment change as new so that a person won't receive multiple email notifications if it changes a few times before he checks it.

-- L. James

--
L. D. James
ljames@apollo3.com
www.apollo3.com/~ljames

L. D. James
07-18-2008, 04:17 PM
Hi, Alex. I believe we had a great flight last night.

The problem with the IP that you gave me is that it’s a private IP. IP’s that start with 192 do not travis the Internet. This is to protect private networks and be assured that all the computers that are actually communicating with them are local.

The computers get their network traffic by a route directing traffic from the internet to the configured to receive that traffic. Some of the details are technical, but the bottom line is that nobody can type a local IP into their system to connect to a computer that is located remotely over the Internet.

You gave me another IP which is a public IP. I tried that IP but most likely that public IP went directly to your router. You would have to configure your router for what to do with traffic coming to it. This is usually done by port forwarding. You can also configure the DMZ settings to point to the specific Flight Simulator computer. That will usually open that computer directly to the internet.

I had mentioned by passing the router. You asked what that would do. It will make your computer the first thing that is being seen instead of the router. This will give you a better opportunity of testing the direct connection.

There are other elements such as third party firewall/antivirus programs. They will often block connections even after eliminating the other items.

I was surprised at how well versed you were with the Shared Plane process. I was doubly surprised when you mentioned it was your first time of actually trying it. And your pilot skills were impressive. While you may have been learning about the Shared Skies setup, I was learning about navigating and aviation.

By the way, grab the recording of the flight, http://flightsim.apollo3.com/files/shared_skies_-_080717.zip . It’s a recording of our session. Also grab fsrecorder from the download section of http://flightsim.apollo3.com to view the recording. It shows the good parts and the glitches of the multiplayer ghost AC.

Type to you later.

-- L. James

--
L. D. James
ljames@apollo3.com
www.apollo3.com/~ljames

Aviator11
07-18-2008, 10:27 PM
Hey Larry, I enjoyed the flight a lot, it's a whole new simulation for the world of vatsim. Although I did get distracted at the end and didn't turn right soon enough. Thats why I had to disconnect AP and just do a manual approach. Oh well something to learn from.

I didn't realize I gave you a private IP, what I did was just typed ipconfig into the cmd and thats the number it popped out. So I tried the link you posted on the prc development on how to connect via shared skies. The link said "find my IP" so I did that and gave you the number that came up. So you said that the problem was probably that it went directly to my router. So to make it work I would have to program my router through port forwarding correct? So I did some research and found this site that gave steps on how to port forward for specific routers as well as specific games, and FSX is on the list. Check it out http://portforward.com/routers.htm if this is a good place to start let me know and I'll go through the steps so I don't have to use that Gamespy...which I dislike.

I guess the reason why I was well versed through the shared plane process was because I had read your article on it several times, but had yet to try it. It's great that we can both learn from eachother when flying. You learning the piloting, while I learn the technical side.

I'll be sure to look at the recording. Also, any idea as to why the traffic appeared to be in default livery? I have VIP and when I connect to vatsim they're in the correct livery but when I disconnect MP to get rid of the ghost planes they were all in the default learjets and cessnas..ect. My only thought to a fix would be to leave me connect to MP and use Innplane to disable the planes I see from your view which are deafult, but that would take a while. Anyway we'll have to try it again sometime.


Alex